Time of Day
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Parameters that are unique to the night. This is the type of the TOD_Sky.Night inspector variable group. More...
Public Attributes | |
Gradient | MoonColor = null |
Color of the moon mesh. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
Gradient | LightColor = null |
Color of the light that hits the ground. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
Gradient | RayColor = null |
Color of the god rays. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
Gradient | SkyColor = null |
Color of the light that hits the atmosphere. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
Gradient | CloudColor = null |
Color of the clouds. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
Gradient | FogColor = null |
Color of the atmosphere fog. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
Gradient | AmbientColor = null |
Color of the ambient light. Left value: Sun at horizon. Right value: Sun opposite to zenith. | |
float | LightIntensity = 0.1f |
[0, 8] Intensity of the light source. | |
float | ShadowStrength = 1.0f |
[0, 1] Opacity of the shadows dropped by the light source. | |
float | AmbientMultiplier = 1.0f |
[0, 1] Brightness multiplier of the ambient light. | |
float | ReflectionMultiplier = 1.0f |
[0, 1] Brightness multiplier of the reflection probe. | |
Parameters that are unique to the night. This is the type of the TOD_Sky.Night inspector variable group.