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Time of Day
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Main sky dome management class. More...
Public Member Functions | |
| Vector3 | OrbitalToUnity (float radius, float theta, float phi) |
| Convert spherical coordinates to cartesian coordinates. More... | |
| Vector3 | OrbitalToLocal (float theta, float phi) |
| Convert spherical coordinates to cartesian coordinates. More... | |
| Color | SampleAtmosphere (Vector3 direction, bool directLight=true) |
| Sample atmosphere colors from the sky dome. More... | |
| SphericalHarmonicsL2 | RenderToSphericalHarmonics () |
| Render the sky dome to 3rd order spherical harmonics. | |
| SphericalHarmonicsL2 | RenderToSphericalHarmonics (float intensity, float saturation) |
| Render the sky dome to 3rd order spherical harmonics. | |
| void | RenderToCubemap (RenderTexture targetTexture=null) |
| Render the sky dome to a cubemap render texture. More... | |
| Color | SampleFogColor (bool directLight=true) |
| Calculate the fog color. More... | |
| Color | SampleSkyColor () |
| Calculate the sky color. | |
| Color | SampleEquatorColor () |
| Calculate the equator color. | |
| void | UpdateFog () |
| Update the RenderSettings fog color according to TOD_FogParameters. | |
| void | UpdateAmbient () |
| Update the RenderSettings ambient light according to TOD_AmbientParameters. | |
| void | UpdateReflection () |
| Update the RenderSettings reflection probe according to TOD_ReflectionParameters. | |
| void | LoadParameters (string xml) |
| Load parameters at runtime. More... | |
| string | SaveParameters () |
| Save parameters at runtime. More... | |
Public Attributes | |
| TOD_ColorSpaceType | ColorSpace = TOD_ColorSpaceType.Auto |
| Auto: Use the player settings. Linear: Force linear color space. Gamma: Force gamma color space. | |
| TOD_ColorRangeType | ColorRange = TOD_ColorRangeType.Auto |
| Auto: Use the camera settings. HDR: Force high dynamic range. LDR: Force low dynamic range. | |
| TOD_ColorOutputType | ColorOutput = TOD_ColorOutputType.Dithered |
| Raw: Write color without modifications. Dithered: Add dithering to reduce banding. | |
| TOD_SkyQualityType | SkyQuality = TOD_SkyQualityType.PerVertex |
| Per Vertex: Calculate sky color per vertex. Per Pixel: Calculate sky color per pixel. | |
| TOD_CloudQualityType | CloudQuality = TOD_CloudQualityType.High |
| Low: Only recommended for very old mobile devices. Medium: Simplified cloud shading. High: Physically based cloud shading. | |
| TOD_MeshQualityType | MeshQuality = TOD_MeshQualityType.High |
| Low: Only recommended for very old mobile devices. Medium: Simplified mesh geometry. High: Detailed mesh geometry. | |
| TOD_StarQualityType | StarQuality = TOD_StarQualityType.High |
| Low: Recommended for most mobile devices. Medium: Includes most visible stars. High: Includes all visible stars. | |
| TOD_CycleParameters | Cycle |
| Parameters of the day and night cycle. | |
| TOD_WorldParameters | World |
| Parameters of the world. | |
| TOD_AtmosphereParameters | Atmosphere |
| Parameters of the atmosphere. | |
| TOD_DayParameters | Day |
| Parameters of the day. | |
| TOD_NightParameters | Night |
| Parameters of the night. | |
| TOD_SunParameters | Sun |
| Parameters of the sun. | |
| TOD_MoonParameters | Moon |
| Parameters of the moon. | |
| TOD_StarParameters | Stars |
| Parameters of the stars. | |
| TOD_CloudParameters | Clouds |
| Parameters of the cloud layers. | |
| TOD_LightParameters | Light |
| Parameters of the light source. | |
| TOD_FogParameters | Fog |
| Parameters of the fog. | |
| TOD_AmbientParameters | Ambient |
| Parameters of the ambient light. | |
| TOD_ReflectionParameters | Reflection |
| Parameters of the reflection cubemap. | |
Properties | |
| static List< TOD_Sky > | Instances [get] |
| All currently active sky dome instances. | |
| static TOD_Sky | Instance [get] |
| The most recently created sky dome instance. | |
| bool | Initialized [get] |
| Whether or not the sky dome was successfully initialized. | |
| bool | Headless [get] |
| Whether or not the sky dome is running in headless mode. | |
| TOD_Components | Components [get] |
| Containins references to all components. | |
| TOD_Resources | Resources [get] |
| Containins references to all resources. | |
| bool | IsDay [get] |
| Boolean to check if it is day. | |
| bool | IsNight [get] |
| Boolean to check if it is night. | |
| float | Radius [get] |
| Radius of the sky dome. | |
| float | Diameter [get] |
| Diameter of the sky dome. | |
| float | LerpValue [get] |
| Falls off the darker the sunlight gets. Can for example be used to lerp between day and night values in shaders. = +1 at day = 0 at night. | |
| float | SunZenith [get] |
| Sun zenith angle in degrees. = 0 if the sun is exactly at zenith. = 90 if the sun is exactly at the horizon. = 180 if the sun is exactly opposize to zenith. | |
| float | SunAltitude [get] |
| Sun altitude angle in degrees. = -90 if the sun is exactly opposite to zenith. = 0 if the sun is exactly at the horizon. = 90 if the sun is exactly at zenith. | |
| float | SunAzimuth [get] |
| Sun azimuth angle in degrees. = 0 if the sun is exactly in the north. = 90 if the sun is exactly in the east. = 180 if the sun is exactly in the south. = 270 if the sun is exactly in the west. | |
| float | MoonZenith [get] |
| Moon zenith angle in degrees. = 0 if the moon is exactly at zenith. = 180 if the moon is exactly below the ground. | |
| float | MoonAltitude [get] |
| Moon altitude angle in degrees. = -90 if the moon is exactly opposite to zenith. = 0 if the moon is exactly at the horizon. = 90 if the moon is exactly at zenith. | |
| float | MoonAzimuth [get] |
| Moon azimuth angle in degrees. = 0 if the moon is exactly in the north. = 90 if the moon is exactly in the east. = 180 if the moon is exactly in the south. = 270 if the moon is exactly in the west. | |
| float | SunsetTime [get] |
| Time the sun sets. | |
| float | SunriseTime [get] |
| Time the sun rises. | |
| float | LocalSiderealTime [get] |
| The current local sidereal time. | |
| float | LightZenith [get] |
| Currently active light source zenith angle in degrees. = 0 if the currently active light source (sun or moon) is exactly at zenith. = 90 if the currently active light source (sun or moon) is exactly at the horizon. | |
| float | LightIntensity [get] |
| Current light intensity. | |
| float | SunVisibility [get] |
| Current sun visibility. | |
| float | MoonVisibility [get] |
| Current moon visibility. | |
| Vector3 | SunDirection [get] |
| Sun direction vector in world space. | |
| Vector3 | MoonDirection [get] |
| Moon direction vector in world space. | |
| Vector3 | LightDirection [get] |
| Current directional light vector in world space. Lerps between TOD_Sky.SunDirection and TOD_Sky.MoonDirection at dusk and dawn. | |
| Vector3 | LocalSunDirection [get] |
| Sun direction vector in sky dome object space. | |
| Vector3 | LocalMoonDirection [get] |
| Moon direction vector in sky dome object space. | |
| Vector3 | LocalLightDirection [get] |
| Current directional light vector in sky dome object space. Lerps between TOD_Sky.LocalSunDirection and TOD_Sky.LocalMoonDirection at dusk and dawn. | |
| Color | SunLightColor [get] |
| Current sun light color. | |
| Color | MoonLightColor [get] |
| Current moon light color. | |
| Color | LightColor [get] |
| Current light color. The color of TOD_Sky.Components.LightSource. | |
| Color | SunRayColor [get] |
| Current sun ray color. | |
| Color | MoonRayColor [get] |
| Current moon ray color. | |
| Color | SunSkyColor [get] |
| Current sun sky color. | |
| Color | MoonSkyColor [get] |
| Current moon sky color. | |
| Color | SunMeshColor [get] |
| Current sun mesh color. | |
| Color | MoonMeshColor [get] |
| Current moon mesh color. | |
| Color | SunCloudColor [get] |
| Current sun cloud color. | |
| Color | MoonCloudColor [get] |
| Current moon cloud color. | |
| Color | FogColor [get] |
| Current fog color. | |
| Color | GroundColor [get] |
| Current ground color. | |
| Color | AmbientColor [get] |
| Current ambient light color. | |
| Color | MoonHaloColor [get] |
| Current moon halo color. | |
| ReflectionProbe | Probe [get] |
| Current reflection probe. | |
Main sky dome management class.
Component of the sky dome parent game object.
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Load parameters at runtime.
| xml | The parameters to load, serialized to XML. |
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Convert spherical coordinates to cartesian coordinates.
| theta | Spherical coordinates theta. |
| phi | Spherical coordinates phi. |
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Convert spherical coordinates to cartesian coordinates.
| radius | Spherical coordinates radius. |
| theta | Spherical coordinates theta. |
| phi | Spherical coordinates phi. |
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Render the sky dome to a cubemap render texture.
| targetTexture | Target RenderTexture in which rendering should be done. |
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Sample atmosphere colors from the sky dome.
| direction | View direction in world space. |
| directLight | Whether or not to include direct light. |
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Calculate the fog color.
| directLight | Whether or not to include direct light. |
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Save parameters at runtime.
1.8.14