Time of Day
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Atmospheric scattering and aerial perspective camera component. More...
Public Attributes | |
Shader | ScatteringShader = null |
Shader | ScreenClearShader = null |
Shader | SkyMaskShader = null |
Texture2D | DitheringTexture = null |
bool | SinglePass = true |
float | GlobalDensity = 0.01f |
How quickly the fog thickens with increasing distance. | |
float | HeightFalloff = 0.01f |
How quickly the fog falls off with increasing altitude. | |
float | StartDistance = 0.0f |
The distance the fog starts at. | |
float | ZeroLevel = 0.0f |
The height where the fog reaches its maximum density. | |
ResolutionType | Resolution = ResolutionType.Normal |
The scattering resolution. | |
int | BlurIterations = 2 |
The number of blur iterations to be performed. | |
float | BlurRadius = 2 |
The radius to blur filter applied to the directional scattering. | |
float | MaxRadius = 1 |
The maximum radius of the directional scattering. | |
Public Attributes inherited from TOD_ImageEffect | |
TOD_Sky | sky = null |
Sky dome reference inspector variable. Will automatically be searched in the scene if not set in the inspector. | |
Additional Inherited Members | |
Public Types inherited from TOD_ImageEffect | |
enum | ResolutionType { Low, Normal, High } |
Image effect resolutions. | |
Atmospheric scattering and aerial perspective camera component.