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Time of Day
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Atmospheric scattering and aerial perspective camera component. More...
Public Attributes | |
| Shader | ScatteringShader = null |
| Shader | ScreenClearShader = null |
| Shader | SkyMaskShader = null |
| Texture2D | DitheringTexture = null |
| bool | SinglePass = true |
| float | GlobalDensity = 0.01f |
| How quickly the fog thickens with increasing distance. | |
| float | HeightFalloff = 0.01f |
| How quickly the fog falls off with increasing altitude. | |
| float | StartDistance = 0.0f |
| The distance the fog starts at. | |
| float | ZeroLevel = 0.0f |
| The height where the fog reaches its maximum density. | |
| ResolutionType | Resolution = ResolutionType.Normal |
| The scattering resolution. | |
| int | BlurIterations = 2 |
| The number of blur iterations to be performed. | |
| float | BlurRadius = 2 |
| The radius to blur filter applied to the directional scattering. | |
| float | MaxRadius = 1 |
| The maximum radius of the directional scattering. | |
Public Attributes inherited from TOD_ImageEffect | |
| TOD_Sky | sky = null |
| Sky dome reference inspector variable. Will automatically be searched in the scene if not set in the inspector. | |
Additional Inherited Members | |
Public Types inherited from TOD_ImageEffect | |
| enum | ResolutionType { Low, Normal, High } |
| Image effect resolutions. | |
Atmospheric scattering and aerial perspective camera component.
1.8.14